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Tutorial Run-through Guide

 
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Tendencies
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Joined: 25 Mar 2007
Posts: 218

PostPosted: Sun Mar 25, 2007 9:44 pm    Post subject: Tutorial Run-through Guide Reply with quote

Okay, so you want to make a tutorial. But you have absolutely no idea how or where to start? I'll make a short run-through guide. Try to follow it as close as possible, to avoid confusion and neatness is very nice. ;)
Here we go!

Tutorial Level: Basic Intermediate Advanced Well, for starters, we gotta know our difficulty of this tutorial! Okay, well - you be the judge here. If you're an Intermediate and this is an Intermediate tutorial for YOU, make it Advanced. Etcetera...
Purpose: The purpose of this tutorial is to ....
With no purpose, how can we even make a tutorial? :S
Requirements: By "requirements", I mean what needs to be created before we do anything under the Object Editor. (Units, abilities, dummy casters, the works.)
Triggering (optional): Triggering can be used, or JASS, or none! You don't need to have a trigger to make a tutorial. Anything can help some new-comers to map-making!
Finished Product: If possible, try to include a demo map of what this tutorial does! You don't need to include this, but it's nice, especially for newbs. Very Happy
*Note, the bold and colouring on all places is not needed*
Okay so I think this about wraps up how to make a nice tutorial. Smile Post if you think I missed something! And also, if your tutorial is REALLY good and has exceptional feedback, I will sticky it for all to see. (I'll be deleting any posts in this thread after I have seen them)


Last edited by Tendencies on Tue Mar 27, 2007 4:25 pm; edited 2 times in total
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