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Bloody_Demise Site Admin

Joined: 30 Jan 2007 Posts: 264
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Posted: Mon Feb 05, 2007 7:24 pm Post subject: |
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pffft compressing is for people that care and know how too  |
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200monkeys Beginner
Joined: 31 Jan 2007 Posts: 31 Location: A Basement
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Posted: Tue Feb 06, 2007 6:56 am Post subject: |
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lol. Most models have skins anyways. Well, most good models I see anyway. _________________ (••;;;••) |
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Bloody_Demise Site Admin

Joined: 30 Jan 2007 Posts: 264
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Posted: Tue Feb 06, 2007 5:03 pm Post subject: |
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| actually alot of models use in-game textures (the stuff that makes skins big) |
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200monkeys Beginner
Joined: 31 Jan 2007 Posts: 31 Location: A Basement
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Posted: Wed Feb 07, 2007 5:27 am Post subject: |
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Well no matter. I don't care if your models are skins and ingame textures and whatnot, It still makes the DL very large, and at the rate that you make maps, you might wanna look into replacing some with regular units. I had a TON of custom skins in my map, but then dropped many because they were just making it much bigger than it needed to be. _________________ (••;;;••) |
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Bloody_Demise Site Admin

Joined: 30 Jan 2007 Posts: 264
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Posted: Wed Feb 07, 2007 5:51 pm Post subject: |
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| If you're on WC later I can host the original game, and you can see how fast it downloaded/loaded up |
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PurplePoot Beginner
Joined: 01 Feb 2007 Posts: 14
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Posted: Fri Feb 09, 2007 3:36 pm Post subject: |
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| btw, skin = texture, for your info |
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Bloody_Demise Site Admin

Joined: 30 Jan 2007 Posts: 264
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Posted: Sat Feb 10, 2007 8:57 pm Post subject: |
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| some skins use in-game textures, so they are not very big at all |
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