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Bloody_Demise
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Joined: 30 Jan 2007
Posts: 264

PostPosted: Mon Feb 05, 2007 7:24 pm    Post subject: Reply with quote

pffft compressing is for people that care and know how too Crying or Very sad
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200monkeys
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Joined: 31 Jan 2007
Posts: 31
Location: A Basement

PostPosted: Tue Feb 06, 2007 6:56 am    Post subject: Reply with quote

lol. Most models have skins anyways. Well, most good models I see anyway.
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Bloody_Demise
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Joined: 30 Jan 2007
Posts: 264

PostPosted: Tue Feb 06, 2007 5:03 pm    Post subject: Reply with quote

actually alot of models use in-game textures (the stuff that makes skins big)
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200monkeys
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Joined: 31 Jan 2007
Posts: 31
Location: A Basement

PostPosted: Wed Feb 07, 2007 5:27 am    Post subject: Reply with quote

Well no matter. I don't care if your models are skins and ingame textures and whatnot, It still makes the DL very large, and at the rate that you make maps, you might wanna look into replacing some with regular units. I had a TON of custom skins in my map, but then dropped many because they were just making it much bigger than it needed to be.
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Bloody_Demise
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Joined: 30 Jan 2007
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PostPosted: Wed Feb 07, 2007 5:51 pm    Post subject: Reply with quote

If you're on WC later I can host the original game, and you can see how fast it downloaded/loaded up
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PurplePoot
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Joined: 01 Feb 2007
Posts: 14

PostPosted: Fri Feb 09, 2007 3:36 pm    Post subject: Reply with quote

btw, skin = texture, for your info
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Bloody_Demise
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Joined: 30 Jan 2007
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PostPosted: Sat Feb 10, 2007 8:57 pm    Post subject: Reply with quote

some skins use in-game textures, so they are not very big at all
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